First public release Sketch Quake 2.15
This release working fine with ShareWare version of Quake.
Source files will be posted later, because of a lot trash functions in them. First I need to clean source then it will published
List of changes not so big as i planned but it's only beginning or probably the end...
! Sketch Quake Engine Changes 2. 15
New Console Commands:
• cmdlist / cvarlist
• scr_conalpha 0...1
• scr_conheight 0...1
• scr_showfps 0-1
• scr_maxfps 0...100
• scr_showtime 0-1-2
• scr_sbaralpa 0-0.6 (need to fix: transparency pic)
• crosshair 1-2
• crosshaircolor 0...250
Interface Additions:
• Demo Player (need to fix: interface)
• Centered scoreboard in single player
• Centered status bar in multiplayer (removed mini death match overview)
• Changed status bar solo scoreboard in death match (need to fix functions, working only for host)
Misc Changes:
• Q3 style command auto completion
• Bobbing items like Q3 (need to fix: shadows lag)
• No more gl_extension during loading game
• Fixed version line in console
• Max clients changed on 8 (not tested yet)
• Changed console editing like in DOS
• Added Ctrl+V windows paste in console
• Centered main menu + little redesign (need to fix)
• Fixed chase_active
• Small fix in SV_ModelIndex function
! Sketch Quake Mod Changes
• Different player models for different weapons
• Added crouch
• New effect of shoot walls
• Added falling shells during shoot from shotgun (need to fix)
• Changed sounds of player, world and etc on sounds from DM Half-Life Modification and Q3
• Changed Conback and Conchars (need to fix fonts)
• Changed sprite of explosion
• Fixed Icon of green armor
! Know Serious Bugs/Lags
• QuakeC: Change weapon lag with turned on Sketch rendering, screen is flicking
• Better use r_load sketch after game started and player spawned on the map
• Lag with flicking textures can be fix with re-type r_load sketch
• Shadows not working properly
• 540x384 Lowest supported resolution without any problems
Many thanks to Everyone who is still working on Quake 1 engine and specially to this great portal http://www.quakesrc.org for their very useful forum and tutorials
P.S. Thanks to http://www.quaddicted.com/ for hosting files




