First public release Sketch Quake 2.15
This release working fine with ShareWare version of Quake.
Source files will be posted later, because of a lot trash functions in them. First I need to clean source then it will published
List of changes not so big as i planned but it's only beginning or probably the end...
! Sketch Quake Engine Changes 2. 15
New Console Commands:
• cmdlist / cvarlist
• scr_conalpha 0...1
• scr_conheight 0...1
• scr_showfps 0-1
• scr_maxfps 0...100
• scr_showtime 0-1-2
• scr_sbaralpa 0-0.6 (need to fix: transparency pic)
• crosshair 1-2
• crosshaircolor 0...250
Interface Additions:
• Demo Player (need to fix: interface)
• Centered scoreboard in single player
• Centered status bar in multiplayer (removed mini death match overview)
• Changed status bar solo scoreboard in death match (need to fix functions, working only for host)
Misc Changes:
• Q3 style command auto completion
• Bobbing items like Q3 (need to fix: shadows lag)
• No more gl_extension during loading game
• Fixed version line in console
• Max clients changed on 8 (not tested yet)
• Changed console editing like in DOS
• Added Ctrl+V windows paste in console
• Centered main menu + little redesign (need to fix)
• Fixed chase_active
• Small fix in SV_ModelIndex function
! Sketch Quake Mod Changes
• Different player models for different weapons
• Added crouch
• New effect of shoot walls
• Added falling shells during shoot from shotgun (need to fix)
• Changed sounds of player, world and etc on sounds from DM Half-Life Modification and Q3
• Changed Conback and Conchars (need to fix fonts)
• Changed sprite of explosion
• Fixed Icon of green armor
! Know Serious Bugs/Lags
• QuakeC: Change weapon lag with turned on Sketch rendering, screen is flicking
• Better use r_load sketch after game started and player spawned on the map
• Lag with flicking textures can be fix with re-type r_load sketch
• Shadows not working properly
• 540x384 Lowest supported resolution without any problems
Many thanks to Everyone who is still working on Quake 1 engine and specially to this great portal http://www.quakesrc.org for their very useful forum and tutorials
P.S. Thanks to http://www.quaddicted.com/ for hosting files

8 Comments:
I can see the different weapon models ... which is cool. But I can't get it too look sketch like?
What command line should I be using or what cvar should I set?
Unzipped the files to c:\quake using folder names.
c:\quake (exe and DLL)
c:\quake\sketch (game files)
c:\quake\textures (.raw) texture files
cmdline is ...
"c:\quake\sketch quake.exe" -game sketch
Do I have this setup properly?
Baker
Unzipped the files to c:\quake using folder names.
c:\quake (exe and DLL)
c:\quake\sketch (game files)
c:\quake\textures (.raw) texture files
you dont neeed this cmdline ...
"c:\quake\sketch quake.exe" -game sketch
then for example go single player-> new game and after you spawned on map, type in console "r_load sketch"
Thanks for info, this is pretty cool
http://www.quakeone.com/forums/showthread.php?p=8921
Baker
Thanks Baker for promotion
Maybe it will help find someone who can fix this flicking lag.
Btw soon im going release little bug fix for version 2.15. Things like fraglimit and timelimit working only for host. Clients can see only their own value of this cvars. And a little bit more of fixes
oh nice!
misspell: sletch / sketch
misspell: sletch / sketch
lol, thanks changed on Sketch
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