Sunday, May 28, 2006

The main idea of this project is to make a compilation of an improved NPRQuake (Non-PhotoRealistic Rendering) source and QuakeC modification. Which allows to see the player model with different weapons. Its not an engine with which im trying to make the first Quake look better than Doom 3 or even Quake 4. The engine is using only original Quake models and map formats. No hi-res textures or support for TGA, PNG formats.
I’m not going to change the original Quake gameplay, but I put in a few small features which can make gameplay more comfortable. This project is going to be like a small office killer with multiplayer support. I’m going to make a 2-3 megabytes archive with only multiplayer maps.
You are allowed to turn off Sketch rendering and then it will be just normal GL Quake with some improves.
Few screenshots from up coming release:



Saturday, May 27, 2006

Hello everybody! In this blog I'm going to talk about my Quake engine modification, called Sketch Quake. You want me to ask why Sketch? You will understand it soon. In few days I’m going to finish first public version and post some screenshots, binaries.